Games technology: console architectures, game engines and invisible interaction

This presentation will look at three core developments in games technology. First we will look at the architectural foundations on which the consoles are built to deliver games performance. Millions of consoles are sold and the console performance is improving in parallel. Next we look at the cuttin...

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Bibliographic Details
Main Authors: Edmond Prakash, Jim Wood, Baihua Li, Michael Clarke, George Smith, Keith Yates
Format: Default Conference proceeding
Published: 2011
Subjects:
Online Access:https://hdl.handle.net/2134/20295
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