Defining user requirements and strategies for a multimedia learning environment aimed at enhancing creativity in A' level design and technology teaching and learning
This paper describes preliminary research into establishing strategies for designing computerbased learning material, which have the potential to enhance creativity in post-16 design and technology (D&T) A’ level students. It explores meanings and perceptions of creativity from the point of view...
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Main Authors: | , , |
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Format: | Default Text |
Published: |
2004
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Online Access: | https://hdl.handle.net/2134/2872 |
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