Using gamification and flipped classroom for remote/virtual labs for engineering students
Providing students with a virtual and remotely accessible version of in-person labs as well as virtual and interactive tutoring is a continuous challenge during the pandemic. The paper outlines the design, development, and implementation of 6 virtual experiments for mechanical engineering students,...
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Main Authors: | , , |
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Format: | Default Conference proceeding |
Published: |
2021
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Subjects: | |
Online Access: | https://hdl.handle.net/2134/19188251.v1 |
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