Using gamification and flipped classroom for remote/virtual labs for engineering students

Providing students with a virtual and remotely accessible version of in-person labs as well as virtual and interactive tutoring is a continuous challenge during the pandemic. The paper outlines the design, development, and implementation of 6 virtual experiments for mechanical engineering students,...

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Bibliographic Details
Main Authors: Maren Schnieder, Sourav Ghosh, Sheryl Williams
Format: Default Conference proceeding
Published: 2021
Subjects:
Online Access:https://hdl.handle.net/2134/19188251.v1
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