An exploration of low-fidelity prototyping methods for augmented and virtual reality

Low-fidelity prototyping is well-established method of developing concepts for traditional two-dimensional user interfaces. This paper considers the techniques and methods that can be used for simulating and early testing of augmented and virtual reality applications. It covers techniques such as bo...

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Bibliographic Details
Main Author: Martin Maguire
Format: Default Conference proceeding
Published: 2020
Subjects:
Online Access:https://hdl.handle.net/2134/11904909.v1
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