Loading…
Welcome to the strange, surprising world of Ultima Online
Today's headlines treat the metaverse as a hazy dream yet to be built, but if it's defined as a network of virtual worlds many can inhabit, its oldest extant corner has been already running for 25 years. It's a medieval fantasy kingdom created for the online role-playing game Ultima O...
Saved in:
Published in: | Technology review (1998) 2023-03, Vol.126 (2), p.82-86 |
---|---|
Main Author: | |
Format: | Magazinearticle |
Language: | English |
Subjects: | |
Online Access: | Get full text |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Summary: | Today's headlines treat the metaverse as a hazy dream yet to be built, but if it's defined as a network of virtual worlds many can inhabit, its oldest extant corner has been already running for 25 years. It's a medieval fantasy kingdom created for the online role-playing game Ultima Online--and it has already endured a quarter-century of market competition, economic turmoil, and political strife. So what can this game and its players tell about creating the virtual worlds of the future? Ultima Online--UO to its fans--was not the first online fantasy game. As early as 1980, "multi-user dungeons," known as MUDs, offered text-based role-playing adventures hosted on university computers connected via Arpanet. With the birth of the World Wide Web in 1991, a handful of graphical successors like Kingdom of Drakkar and Neverwinter Nights followed--allowing dozens or hundreds of players at a time to slay monsters together in a shared digital space. |
---|---|
ISSN: | 1099-274X 2158-9186 |