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Effects of contextual interactive healthcare training on caregivers of patients with suspected COVID‐19 infection: Anxiety, learning achievements, perceived support and self‐efficacies during quarantine
Background The contextual and interactive learning research was motivated by the need to enhance the healthcare training effect of caregivers of patients with suspected COVID‐19 infection during quarantine. However, there is a lack of effective approaches to integrating mobile contextual learning in...
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Published in: | Journal of Computer Assisted Learning 2022-06, Vol.38 (3), p.731-742 |
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Main Authors: | , , , , |
Format: | Article |
Language: | English |
Subjects: | |
Citations: | Items that this one cites Items that cite this one |
Online Access: | Request full text |
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Summary: | Background
The contextual and interactive learning research was motivated by the need to enhance the healthcare training effect of caregivers of patients with suspected COVID‐19 infection during quarantine. However, there is a lack of effective approaches to integrating mobile contextual learning into interactive learning.
Objectives
Therefore, this study developed a mobile augmented reality‐integration contextual interactive healthcare training system, and then investigated the effects of the proposed system on anxiety, learning effects, perceived support and self‐efficacies.
Methods
To validate the effectiveness of the system, we conducted a quasi‐experiment with a sample of 91 caregivers of patients with suspected COVID‐19 infection.
Results and conclusions
Results showed that the experimental group with the developed system was superior to the control group with e‐pamphlet instruction in mobile devices, in terms of learning effect, perceived support, self‐efficacies and reduction of anxiety during quarantine. Therefore, the mobile contextual interactive healthcare training system could be useful to improve caregivers' self‐efficacies as well as their ability to care for patients in the context of COVID‐19 infection prevention.
Implications
This is one of the few studies of the effective approach for technology‐enhanced healthcare education in the COVID‐19 pandemic. Some corresponding suggestions are proposed: implementing mobile contextual interactive training activities to enhance caregivers' knowledge, skills and self‐efficacies; involving social interactions to relieve caregivers' anxiety; providing professional communications and support while facing difficulties in taking care of patients with suspected COVID‐19 infection.
Lay Description
What is already known about this topic
The conventional printed materials or pamphlets on mobile devices are provided most in healthcare, with minimal interactions in the situation of the COVID‐19 Pandemic.
Contextual interactive learning could contribute to the enhancement of caregivers' communication and self‐efficacy of learning, thereby reducing the patients' stress and anxiety, which compared with pamphlet‐based healthcare education.
Previous studies have indicated that AR games have a beneficial impact on the physical activity and mental health of their players during the COVID‐19 pandemic, which helps them to decrease depression and anxiety.
What this paper adds
A mobile AR‐integration contextual interacti |
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ISSN: | 0266-4909 1365-2729 |
DOI: | 10.1111/jcal.12644 |