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Effects of contextual interactive healthcare training on caregivers of patients with suspected COVID‐19 infection: Anxiety, learning achievements, perceived support and self‐efficacies during quarantine

Background The contextual and interactive learning research was motivated by the need to enhance the healthcare training effect of caregivers of patients with suspected COVID‐19 infection during quarantine. However, there is a lack of effective approaches to integrating mobile contextual learning in...

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Bibliographic Details
Published in:Journal of Computer Assisted Learning 2022-06, Vol.38 (3), p.731-742
Main Authors: Lin, Xiao‐Fan, Liang, Zhong‐Mei, Chan, Kan Kan, Li, Wenyi, Ling, Xiaolan
Format: Article
Language:English
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Summary:Background The contextual and interactive learning research was motivated by the need to enhance the healthcare training effect of caregivers of patients with suspected COVID‐19 infection during quarantine. However, there is a lack of effective approaches to integrating mobile contextual learning into interactive learning. Objectives Therefore, this study developed a mobile augmented reality‐integration contextual interactive healthcare training system, and then investigated the effects of the proposed system on anxiety, learning effects, perceived support and self‐efficacies. Methods To validate the effectiveness of the system, we conducted a quasi‐experiment with a sample of 91 caregivers of patients with suspected COVID‐19 infection. Results and conclusions Results showed that the experimental group with the developed system was superior to the control group with e‐pamphlet instruction in mobile devices, in terms of learning effect, perceived support, self‐efficacies and reduction of anxiety during quarantine. Therefore, the mobile contextual interactive healthcare training system could be useful to improve caregivers' self‐efficacies as well as their ability to care for patients in the context of COVID‐19 infection prevention. Implications This is one of the few studies of the effective approach for technology‐enhanced healthcare education in the COVID‐19 pandemic. Some corresponding suggestions are proposed: implementing mobile contextual interactive training activities to enhance caregivers' knowledge, skills and self‐efficacies; involving social interactions to relieve caregivers' anxiety; providing professional communications and support while facing difficulties in taking care of patients with suspected COVID‐19 infection. Lay Description What is already known about this topic The conventional printed materials or pamphlets on mobile devices are provided most in healthcare, with minimal interactions in the situation of the COVID‐19 Pandemic. Contextual interactive learning could contribute to the enhancement of caregivers' communication and self‐efficacy of learning, thereby reducing the patients' stress and anxiety, which compared with pamphlet‐based healthcare education. Previous studies have indicated that AR games have a beneficial impact on the physical activity and mental health of their players during the COVID‐19 pandemic, which helps them to decrease depression and anxiety. What this paper adds A mobile AR‐integration contextual interacti
ISSN:0266-4909
1365-2729
DOI:10.1111/jcal.12644