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Support for massless particles in Chaos Many-Body Engine simulations of nuclear collisions at relativistic energies

Following the goal of improving the relativistic nuclear collisions toy-model proposed in Grossu et al. (2014), we added support for massless particles in all “Many-Body”, “High Precision”, and “Reactions” modules of the Chaos Many-Body Engine application. In this context, we discuss a first CMBE–HI...

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Bibliographic Details
Published in:Computer physics communications 2015-10, Vol.195, p.218-220
Main Authors: Grossu, I.V., Besliu, C., Jipa, Al, Felea, D., Stan, E., Esanu, T.
Format: Article
Language:English
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Summary:Following the goal of improving the relativistic nuclear collisions toy-model proposed in Grossu et al. (2014), we added support for massless particles in all “Many-Body”, “High Precision”, and “Reactions” modules of the Chaos Many-Body Engine application. In this context, we discuss a first CMBE–HIJING comparative study on nuclear collisions at the maximum BNL energy. As a new high precision example of use, we implemented a 50 decimals precision simulation of a bound system composed by two massless particles with gravitational potential. Program title: Chaos Many-Body Engine v06 Catalogue identifier: AEGH_v6_0 Program summary URL: http://cpc.cs.qub.ac.uk/summaries/AEGH_v6_0.html Program obtainable from: CPC Program Library, Queen’s University, Belfast, N. Ireland Licensing provisions: Microsoft Public License (Ms-PL) No. of lines in distributed program, including test data, etc.: 1087674 No. of bytes in distributed program, including test data, etc.: 46861801 Distribution format: tar.gz Programming language: C# 4.0 Computer: PC Operating system: Net Framework 4.0 running on MS Windows RAM: 128 MB Classification: 24.60.Lz, 05.45.a Catalogue identifier of previous version: AEGH_v5_0 Journal reference of previous version: Computer Physics Communications 185 (2014) 3059 Does the new version supersede the previous version?: Yes Nature of problem: Treatment of massless particles in simulations of relativistic many-body systems. Solution method: Relativistic many-body OOP engine, including a reactions module. Reasons for new version: 1.Adding support for massless particles in CMBE simulations of relativistic many-body systems with reactions.Summary of revisions:1.Treatment of massless particles in all CMBE modules: Many-Body Engine, High Precision Framework, and Reactions Engine.2.Simulations∖Collider: Addition of some reactions with photons to the existing toy-model for chaos analysis of relativistic nuclear collisions at present BNL energies.3.HighPrecision∖MasslessParticles: Implementation of a new high precision example of use (a bound system composed by 2-massless particles with gravitational potential).4.Help∖Options: CMBE options (e.g. the high precision maximum number of decimals).5.GUI improvements (e.g. implementation of a new user control for high precision numbers I/O).Additional comments: The Many-Body Engine Module. For regular particles, CMBE provides a calculated property (Particle.RelativisticMass) for obtaining the relativistic mass as a functi
ISSN:0010-4655
1879-2944
DOI:10.1016/j.cpc.2015.04.027