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Do Children Motivate Their Parents to Play Digital Games? Child-Rearing vs. Intrafamilial Externality

Bringing up children is time-consuming and is generally believed to reduce parental time for leisure activities such as digital game play. However, through their activities, children can motivate their parents to participate in the same activities. We use a Japanese microdata set and estimate the mi...

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Bibliographic Details
Published in:International journal of arts management 2024-12, Vol.26 (2), p.25-42
Main Author: Nakamura, Toshitaka
Format: Article
Language:English
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Summary:Bringing up children is time-consuming and is generally believed to reduce parental time for leisure activities such as digital game play. However, through their activities, children can motivate their parents to participate in the same activities. We use a Japanese microdata set and estimate the mixed effects separately in digital game play by the zero-inflated ordered probit (ZIOP) model to show that having children is positively correlated with fathers' participation in digital games, whereas it is negatively associated with their mothers' time for playing such games. We discuss why fathers and mothers are differently affected by their children in digital game play. Differences in the expectations of fathersand mothers in Japanese society are a major cause of the gender gap in the participation of parents. We emphasize that incorporating the difference between fatherhood and motherhood into a statistical model is crucial in analyzing children's effects on other family members.
ISSN:1480-8986