Use of Critical Annotation and Interactive Fiction for the Creation of Digital Educational Content
Interactive fiction and critical annotation are two very important activities in the field of philology teaching. The first activity aims to turn the reader into an ac-tive element in reading electronic books. For this, different gadgets and tech-niques are used that force the reader to have to make...
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Published in: | International journal of emerging technologies in learning 2020-01, Vol.15 (9), p.231 |
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Main Authors: | , , |
Format: | Article |
Language: | eng |
Subjects: | |
Online Access: | Get full text |
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Summary: | Interactive fiction and critical annotation are two very important activities in the field of philology teaching. The first activity aims to turn the reader into an ac-tive element in reading electronic books. For this, different gadgets and tech-niques are used that force the reader to have to make decisions in the reading process. With respect of the annotation, it is an activity that aims to enrich liter-ary texts with meta-information that allows explaining or extending the infor-mation that appears in the contents of a book. Both activities are fundamental in the training of philology students. In general, there are few specific electronic publishing tools for these activities, and those that exist have a professional ori-entation. In this article, two tools are described that have implemented the func-tionality necessary to carry out these activities but with an academic orientation. In this way, students can learn both activities in a friendly, intuitive environ-ment designed for education. |
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ISSN: | 1863-0383 1863-0383 |