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DXR: A Toolkit for Building Immersive Data Visualizations

This paper presents DXR, a toolkit for building immersive data visualizations based on the Unity development platform. Over the past years, immersive data visualizations in augmented and virtual reality (AR, VR) have been emerging as a promising medium for data sense-making beyond the desktop. Howev...

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Bibliographic Details
Published in:IEEE transactions on visualization and computer graphics 2019-01, Vol.25 (1), p.715-725
Main Authors: Sicat, Ronell, Jiabao Li, Junyoung Choi, Cordeil, Maxime, Won-Ki Jeong, Bach, Benjamin, Pfister, Hanspeter
Format: Article
Language:English
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Summary:This paper presents DXR, a toolkit for building immersive data visualizations based on the Unity development platform. Over the past years, immersive data visualizations in augmented and virtual reality (AR, VR) have been emerging as a promising medium for data sense-making beyond the desktop. However, creating immersive visualizations remains challenging, and often require complex low-level programming and tedious manual encoding of data attributes to geometric and visual properties. These can hinder the iterative idea-to-prototype process, especially for developers without experience in 3D graphics, AR, and VR programming. With DXR, developers can efficiently specify visualization designs using a concise declarative visualization grammar inspired by Vega-Lite. DXR further provides a GUI for easy and quick edits and previews of visualization designs in-situ, i.e., while immersed in the virtual world. DXR also provides reusable templates and customizable graphical marks, enabling unique and engaging visualizations. We demonstrate the flexibility of DXR through several examples spanning a wide range of applications.
ISSN:1077-2626
1941-0506
DOI:10.1109/TVCG.2018.2865152