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Compact quad-based representation for 3D video
The context of this study is 3D video. Starting from a sequence of multi-view video plus depth (MVD) data, the proposed quad-based representation takes into account, in a unified manner, different issues such as compactness, compression, and intermediate view synthesis. The representation is obtaine...
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Main Authors: | , , , , |
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Format: | Conference Proceeding |
Language: | English |
Subjects: | |
Online Access: | Request full text |
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Summary: | The context of this study is 3D video. Starting from a sequence of multi-view video plus depth (MVD) data, the proposed quad-based representation takes into account, in a unified manner, different issues such as compactness, compression, and intermediate view synthesis. The representation is obtained into two steps. Firstly, a set of 3D quads is extracted by using a quadtree decomposition of the depth maps. Secondly, a selective elimination of the quads is performed in order to reduce inter-view redundancies and thus provide a compact representation. Experiments on two real sequences show good quality results at the rendering stage and a small data overload compared to mono-view video. |
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ISSN: | 2161-2021 2161-203X |
DOI: | 10.1109/3DTV.2009.5069648 |