Modeling user perception of 3D video based on ambient illumination context for enhanced user centric media access and consumption
For enjoying 3D video to its full extent, it is imperative that access and consumption of it is user centric, which in turn ensures improved 3D video perception. Several important factors including video characteristics, users’ preferences, contexts prevailing in various usage environments, etc have...
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Main Authors: | , , , |
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Format: | Default Article |
Published: |
2014
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Online Access: | https://hdl.handle.net/2134/24242 |
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