Videogames, identity and digital subjectivity / Rob Gallagher.
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Main Author: | |
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Format: | Book |
Language: | English |
Published: |
New York :
Routledge, Taylor & Francis Group,
2018.
|
Series: | Routledge advances in game studies ;
11. |
Subjects: | |
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LEADER | 01187pam a2200325 i 4500 | ||
---|---|---|---|
001 | 9781138228986 | ||
005 | 20220501151845.0 | ||
007 | ta | ||
008 | 170821s2018 xxua f b 001 0 eng d | ||
952 | |0 0 |1 0 |2 ddc |4 0 |6 794_800000000000000_GAL |7 0 |9 860356 |a PILKINGTON |b PILKINGTON |c MAIN |d 2018-01-30 |g 110.00 |l 5 |m 2 |o 794.8/GAL |p 0404732305 |r 2022-06-29 |s 2022-05-01 |w 2018-02-01 |y LONG | ||
999 | |c 535238 |d 535238 | ||
020 | |a 9781138228986 | ||
020 | |a 1138228982 | ||
040 | |a StDuBDS | ||
050 | 4 | |a GV1469.34.S52 | |
089 | |a 794.8 | ||
100 | 1 | |a Gallagher, Rob, |e author. | |
245 | 1 | 0 | |a Videogames, identity and digital subjectivity / |c Rob Gallagher. |
264 | 1 | |a New York : |b Routledge, Taylor & Francis Group, |c 2018. | |
300 | |a xi, 210 pages : |b illustrations (black and white) ; |c 24 cm. | ||
490 | 1 | |a Routledge advances in game studies ; |v 11 | |
504 | |a Includes bibliographical references and index. | ||
650 | 0 | |a Video games |x Social aspects. | |
650 | 0 | |a Group identity. | |
830 | 0 | |a Routledge advances in game studies ; |v 11. | |
942 | |n 0 |0 5 | ||
336 | |a text |2 rdacontent | ||
336 | |a still image |2 rdacontent | ||
337 | |a unmediated |2 rdamedia | ||
338 | |a volume |2 rdacarrier |