Real-time 3D terrain engines using C [plus plus] and DirectX 9 / Greg Snook.
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Main Author: | |
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Format: | Book |
Language: | English |
Published: |
Hingham, Mass. :
Charles River Media ;,
2003.
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LEADER | 00809cam a22002298 4500 | ||
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001 | 001074025 | ||
005 | 20180201122447.0 | ||
008 | 030314s2003 xxk eng b | ||
015 | |a bA3X9407 | ||
020 | |a 1584502045 | ||
082 | 0 | 4 | |a 794.81676 |2 21 |
089 | |a 794.8 | ||
089 | |a 006.6633 C | ||
089 | |a 006.7769 WIN | ||
100 | 1 | |a Snook, Greg | |
245 | 1 | 0 | |a Real-time 3D terrain engines using C [plus plus] and DirectX 9 / |c Greg Snook. |
260 | |a Hingham, Mass. : |b Charles River Media ;, |c 2003. | ||
300 | |a xxi,374p : |b ill ; |c 24cm +. | ||
500 | |a Includes CD-ROM | ||
504 | |a Includes bibliographical references and index | ||
952 | |0 0 |1 0 |4 0 |6 794_800000000000000_SNO |7 0 |9 680435 |a PILKINGTON |b PILKINGTON |c MAIN |d 2004-06-07 |g 30.08 |l 7 |o 794.8/SNO |p 0402909372 |r 2014-03-28 |w 2018-02-01 |y LONG | ||
999 | |c 418157 |d 418157 |