Snook, G. (2003). Real-time 3D terrain engines using C [plus plus] and DirectX 9 / Greg Snook. Charles River Media ;.
Chicago Edition CitationSnook, Greg. Real-time 3D Terrain Engines Using C [plus Plus] and DirectX 9 / Greg Snook. Hingham, Mass.: Charles River Media ;, 2003.
MLA Edition CitationSnook, Greg. Real-time 3D Terrain Engines Using C [plus Plus] and DirectX 9 / Greg Snook. Charles River Media ;, 2003.
Warning: These citations may not always be 100% accurate.