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Biofeedback-Based, Videogame Balance Training in Autism

The present study examined the effects of a visual-based biofeedback training on improving balance challenges in autism spectrum disorder (ASD). Twenty-nine youth with ASD (7–17 years) completed an intensive 6-week biofeedback-based videogame balance training. Participants exhibited training-related...

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Published in:Journal of autism and developmental disorders 2018, Vol.48 (1), p.163-175
Main Authors: Travers, Brittany G., Mason, Andrea H., Mrotek, Leigh Ann, Ellertson, Anthony, Dean, Douglas C., Engel, Courtney, Gomez, Andres, Dadalko, Olga I., McLaughlin, Kristine
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creator Travers, Brittany G.
Mason, Andrea H.
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Dean, Douglas C.
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Gomez, Andres
Dadalko, Olga I.
McLaughlin, Kristine
description The present study examined the effects of a visual-based biofeedback training on improving balance challenges in autism spectrum disorder (ASD). Twenty-nine youth with ASD (7–17 years) completed an intensive 6-week biofeedback-based videogame balance training. Participants exhibited training-related balance improvements that significantly accounted for postural-sway improvements outside of training. Participants perceived the training as beneficial and enjoyable. Significant moderators of training included milder stereotyped and ritualistic behaviors and better starting balance. Neither IQ nor BMI moderated training. These results suggest that biofeedback-based balance training is associated with balance improvements in youth with ASD, most robustly in those with less severe repetitive behaviors and better starting balance. The training was perceived as motivating, further suggesting its efficacy and likelihood of use.
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subjects Autism
Balance
Behavioral Science and Psychology
Biofeedback
Care and treatment
Child and School Psychology
Complications and side effects
Computer & video games
Efficacy
Equilibrium (Physiology)
Feedback
Intelligence tests
Intervention
Moderators
Neurosciences
Original Paper
Participant Satisfaction
Pediatrics
Pervasive Developmental Disorders
Positive Behavior Supports
Posture
Predictor Variables
Psychological aspects
Psychology
Psychomotor Skills
Public Health
Repetitive behaviour
Stereotypes
Training Methods
Video Games
Visual Aids
Youth
Youth Programs
title Biofeedback-Based, Videogame Balance Training in Autism
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